Monday, January 31, 2011

INF 206
Assignment 3.

Part 2. Bold

A).
Three learning experiences which progressed me in satisfying the learning objectives for this course (see Appendix A for the three references).

If the three experiences were to augment an understanding of ‘2.0’ (see Appendix B for the overall objectives of the course), and to deepen an appreciation of not just functionality but capability, what then is 2.0?

What is the functionality? Oberhelman, as quoted by Virkus (2008. pp. 262/263), defines ‘2.0’ as a world wherein, thanks to the enabling technologies, “…site visitors…(may)…comment, collaborate, and edit information…(the)…boundaries between…creator and visitor are blurred”. In Library 2.0 there should be a minimum of separation between the institute and its community, no ‘them’, rather ‘us’; platforms should enable collaboration, conversation, community, co-content-creation.

What are these functions capable of? Pantzar (2000. p. 231), argues that the spread of information facilitated by the ubiquity of technologies is a meaningless exercise if the resultant Information Society (IS) fails to traduce, remediate, vanquish “poverty, unemployment, solitude, anxiety, crime, insecurity, hostility”. As Downes (Virkus. 2008. p. 263), says, ‘2.0’ is a social revolution, not a technological one.

So the technologies are not an end in themselves, they are merely a means to a higher ideal; ‘2.0’ is the collectivised consideration of our obligations to each other as humans and the wherewithal to fulfil them.

All experience is, of course, two dimensional, it is merely an encounter by which familiarity and proficiency from use is made possible. The third dimension is supplied by the experiencee – it is my interpretation, my consideration, my follow-through, how I enact/apply that learnt which transforms the situation, adding another evolved element to an already complex paradigm.

Was an enhanced state of being facilitated by any or all of the three experiences?

Of all three experiences, Facebook perhaps went the furthest. It blurs the boundaries between the parties involved, where, once a connection is made, an individual may follow conversations, contribute their ideas, share photo’s, it is a fraternity of collaboration, directly addressing the issues of solitude, anxiety, hostility. One of its strongest points – where the individual controls their own personal space, what is included and who may access it – is also, potentially, its weakest, in relation to connecting the isolated and disadvantaged; the empowerment of accepting or rejecting others requesting friendship extends to being rejected in turn. This is, of course, more likely to occur between individuals than between an institution and an individual, but the potential psychological damage stemming from only having impersonal friends is very real. A library would do well to remember that the only contact a user may have with another human is via this platform, and so as well as the general information, there should be personalised functions – where reading groups are conducted by real individuals, not just anyone on duty/an automaton.

Second Life differed from Facebook in that, as visual animals, we are extended virtually, we can see representations of each other and connect audibly as well as by text. One problem with Second Life is that we don’t really know who we are in contact with, and so there is a sense of dislocation; with ongoing interaction this as an issue would wane. The real stumbling block was that experience of the site was tempered by the power of the computer an individual has at their command. This represents one of the five elements of the digital divide encapsulated by DiMaggio & Hargittai (West. 2003. pp. 23-24); the computer an individual has access to may not be as powerful as those of the institution – it cannot be presumed that what is possible for one is so for all. Its sole advantage is as a platform for contact, developing a sense of community, allowing conversation; actual preservation of that shared and collaborated so as to allow it to be transposed or re-visited, seems highly problematic.

Twitter was the least interactive of all, it allows individuals to follow, but not to contribute exchangeably, there is no direct conversation, or contact. They may comment via their own account, but this seems wholly inadequate when considered from the ideals of ‘2.0’ as envisaged above. I will admit that I was incapable of making sense of Twitter, and so am not in a strong position to critique it. An advantage it does have over both Facebook and Second Life is that there are no restrictions, everyone has access to everything, nothing to join or be excluded from.

Do these experiences raise the common man, or equip me to be able to? Can the deployment of resources via these platforms/mechanisms serve a library in achieving this? Primarily they are vehicles for socialising, hence their designation ‘Social Media’, and so they are strong in the potential of bringing disparate peoples together, which does increase the quality of life for them, and allow them to grow and learn as people, gaining in proficiencies, thereby confidence, and hopefully thereby opportunities. Consequentially I am advanced by these experiences.

B.
A reflection on my development as a social networker.

Prensky (Quoted by Robinson. 2007. ¶¶2,4), created two distinct categories of individual, the ‘Digital Native’ – those born and bred in a technological environment – and the ‘Digital Immigrant’ – those that hark from an earlier era, and who have acquired through work and study a non-inherent ‘digital literacy’.

It would be presumptuous, especially in consideration of some of the experiences outlined in Part A (above), to identify as a complete example of Prensky’s ‘Immigrant’, who he envisages as a fully functional individual, not ‘acquiring’ but ‘acquired’; I am, by contrast, a work in progress.

Not being born digital means that I have, traditionally, neither resorted to nor automatically incorporated any/all of the social-media mechanisms/platforms (S-MM/P) into what I do or how I do it. I am the reverse of Robinson’s information seeker (2007. ¶ 6), having patience, preferring a linear construct, am quite partial to text – all of which means my technological libido can resist the inherent sexiness that is the speed and ease of S-MM/P.

So any affair will be based on rationality; head, not heart.

My approach, therefore, has been analytical, and somewhat self conscious – INF206 required the inauguration of a Facebook account, but what then was to be done with it? I was dubious: were there merits beyond purely subject related usage? And then fate intervened, and I was taught a lesson – I don’t know and can’t judge without having tried, and this needs to be more than reaction. I shouldn’t wait to have to, I should deliberately and pro-actively expand my horizons, seek answers to questions I don’t know I have, something Foster (2005. ¶ 15) termed ‘Breadth Exploration’. His, and other models of information seeking aren’t merely observations about what we do do, but also about what we ought do, and don’t just refer to forms of information, but also to the platforms/mechanisms by which it is accessed.

My Facebook page was discovered by a friend who then recommended both me to others, and them to me. Now I follow their comments, add my own, and am able to participate in a growing network that, viewed from the perspective of an institution wishing to both inform and engage, is obviously attractive, and worthy of emulation – not just to inform and engage the customer base, but also the staff; it’s another forum for communities of practice to share and record their tacit and explicit knowledge; a construct should reflect practice, “it is better to evaluate how people share information naturally and then build a system to support those activities” (Lindval, Rus & Jammalamadabba & Thakker quoted in Smuts, van der Merwe, Loock & Kotze. 2009. p. 73).

By way of parenthesis, before commencing as a Distance Education (DE) student at CSU, I not only didn’t have an email account, I never used the internet; now I have both and email regularly (with 56 on my mail list).

Some of the platforms explored left a trail of, if not discontent, then certainly disengagement: Twitter was an unruly, unbroken horse, which remains untamed – its seeming want of obvious functionality coupled with the knowledge that millions utilise it in ways that satisfies their information needs, does nothing for the self-esteem.

What does it say of an aspirant information professional that they were apparently incapable of fathoming the dark recesses of a technology as ubiquitous as it is popular? It reminds us that even heroes can have feet of clay; the important aspect is that the clay feet are recognised by the self, and that there are attempts made to remedy the fault; and in enrolling in this subject we have evidence that such introspection, pragmatism, and propensity to take action are present.

Whilst an information professional ought be on top of their game, it is important that they never become complacent in their knowledge or proficiencies, like Socrates, they must be mindful that they know that they don’t know (Ehrenberg. 2002. p. 382). It is a willingness to pursue the unknown, to be prepared to ever travel the road of life-long learning that is perhaps a more meretricious characteristic that any individual, including one that seeks to be a guide for others, ought foster. The blinkers of self belief are of benefit to no-one.

How then have I developed as a social networker? As one born ‘undigital’, the path has been – and continues, though hopefully diminishing – somewhat tortuous, prone to setback, of giving up through want of both familiarity and also of seeing the point. But I do see the point, am more familiar, and, day by day, am ever more intrinsically bound; I am vulnerable to those seductive charms after all.

Appendix A.
Facebook. Monday January 24, 2011. 4:07 pm.
Immersive Learning. Second Life. Monday January 24, 2011. 3:31 pm.
Twitter. Friday January 28, 2011. 2:20 pm.
Appendix B.
• Learning objectives
- demonstrate an understanding of social networking technologies;
- demonstrate an understanding of concepts, theory and practice of Library 2.0 and participatory library service;
- be able to critically examine the features and functionality of various social networking tools to meet the information needs of users;
- be able to evaluate social networking technologies to support informational and collaborative needs of workgroups, communities and organisations; and
- demonstrate an understanding of the social, cultural, educational, ethical, and technical management issues that exist in a socially networked world, and how information policy is developed and implemented to support such issues.

Bibliography

Ehrenberg, V. (2002). Solon to Socrates (2nd ed.). London, UK: Routledge. pp. 505.

Foster, A.E. (2005). A non-linear model of information seeking behaviour. Information Research, 10(2) paper 222. Retrieved March 15, 2008, from http://InformationR.net/ir/10-2/paper222.html

Hay, L. (2010). Learning objectives. [INF206 Subject Overview] Retrieved January 24, 2011, from http://interact.csu.edu.au/portal/site/INF206_201090_W_D/page/3b127e66-5255-47de-8006-d36684bde1e4

Pantzar, E. (2000). Knowledge and wisdom in the information society [Electronic version]. foresight 2(2). 230-236.

Robinson, M. (2007). Digital nature and digital nurture; libraries, learning and the digital native [Electronic version]. Library Management 29(1/2), 67-76.

Smuts, H., van der Merwe, A., Loock, M. & Kotze, P. (2009). A framework and methodology for knowledge management system implementation [Electronic version]. SAICIT ’09: Proceedings of the 2009 Annual Research Conference of South African Institute of Computer Scientists and Information Technologists. 70-79.

Virkus, S. (2008). Use of web 2.0 technologies in library information science: experiences at Tallinn University, Estonia [Electronic version]. Program: electronic library and information systems. 42(3), 262-274.

West, D. (2003). Is computer access enough? A multilevel analysis of the barriers to engagement [Electronic version]. Southern Review, 36(1), 22 – 33.

Friday, January 28, 2011

Twitter.

I do not understand how this works; having already attempted, I thought that I'd give it another go, and FAILED.

The interface seems simple, but the major problem that hinders my even wanting to interact with it is that I want to be able to search for actual Tweeters, not just Twitters that mention the reference - so when I enter the State Library of NSW, even going so far as to copy in their Twitter name from the Website, all I get are Tweets with the name in it, not Tweets from that source.
How do I follow a creator? It's a conumdrum wrapped in an enigma.
Accepting this as being my own personal short-coming - the numbers of users of Twitter is enough to convince me of this - is of course no justification for wiping the platform altogether.
This is an important point, it's not about personal preferences, though an interest in anything is obviously going to enhance interaction with it, and its use/deployment.
What does Twitter allow? Harkening back to an earlier post, it resembles Texting uncannily, with the difference that it is to an open audience. As also noted earlier (remember that exhaustive survey?), with a seeming preference for mobile-phones as the hardware of choice, Twitter is ideal for reaching large numbers quickly and succinctly.
This latter may be also considered a fault. The ability to convey in-depth information is greatly inhibited. As a consequence, it is suitable for what it is designed for, brevity.
Though this seems an obvious point to make, there is sometimes a danger that a technology seems so sexy that its suitability may be conflated with its utility.
It may be concluded from this that a library would need to closely consider what it hoped to achieve in its usage of the various platforms on offer, dividing its aspirations according to the functionalities of each platform/mechanism. This having to decide each time what to post and where may be a slight hindrance; perhaps edited versions may be placed in each, which may be a necessary if repetitive task - necessary as each interface is going to attract/be attractive to different people.

Monday, January 24, 2011

I have asked around some of the Gen-Yers that I know (an exhaustive analysis of the habits of, oh, about half a dozen - obviously a reliable and representative cohort!) about platforms like Second Life, Twitter, Facebook, Delicious, &c., and have had quite a mixed response.
NONE knew anything about Second Life, though were familiar with the concept of an avatar. So, in using this a library would have to be prepared to run an extensive education/advertising campaign; which sort of defeats the purpose - if the idea is to remain relevant by engaging with the public, potential and actual, where they actually exist - if they aren't using Second Life, could resources be better deployed elsewhere, their 'where'?
Twitter is twash.

Delicious is what exactly?

Facebook ranged from the live on it, to the hardly use it, maybe once a week.

The common comment was that the majority of access took place via a mobile-phone; important for a library, apps must be mobile-phone friendly or they won't be used.
Texting seems to be the comfortable winner when it comes to the preferred platform for keeping in touch; which, for a library, is do-able for brief messages, not dissimilar to a tweet, but far more problematic for enabling resources to be shared (I would have thought).
Facebook

I was 'discovered' by a friend, who - and this is something I'm still learning about - both recommended me to others - who pinged me, wanting to be 'friends' - and made recommendations to me, whereby I ping them with a request to be thier 'friend'. Word-of-mouth is an enormous and essential facet of the social-media paradigm, it allows a site to spread much quicker and with greater ease than if it were up to only one individual, who is limited by both time, and their contacts list.
By being allowed, enables one to access their page and any information and postings that are on it. You can join in conversations, start conversations, make arrangements for and be informed about real events. It allows direct, if informal, feedback, enabling a library to bounce ideas and gauge responses in a way that is less onerous for the public to comment/respond - no lengthy, complicated questionnaire to mull over.
Following several of my 'friends' - I feel the need to parenthesise this, why? because the experience is tinged with the irony that though they are, as some have hundreds and thousands, the term is also one that is, hmmm, generous - it is obvious that this is a mechanism that is very attractive for users, and so therefore also for a library in reaching them; take your goods to the market. Because it is so easy for 'Friends' to post a comment, there is a possibility that such commentary is unconsidered, and so if the library is formulating a plan of action - a concert or exhibition for example - then though good for a superficial measure of support or otherwise, it shouldn't be the ONLY research undertaken.
The actual platform allows groups to be created, controls deployed to limit access to those that you want to have it, and for the site to host multiple forms of information - photos, links, general postings &c. Really made for a library to reach out. Even groups within groups - so having accessed the general library Facebook page, there could be more specific subject oriented groups - perhaps targeting a particular HSC topic, or reading group.
Immersive Learning

Sceond Life

On the first attempt, I must admit I gave up - what was the point? But then I reminded myself that I wasn't doing this simply for pleasure, I wanted to learn about things that I had NO KNOWLEDGE of, and so a second attempt was made - who knows, I might even like it!
On joining, selecting a basic avatar, and logging in, the first issue to arise was that the power of my computer is evidently not quite enough. Given to opportunity to modify the avatar, any changes attempted were so long in being executed that I ended by aborting them. This is obviously going to be an issue for any centre/institution deploying this software, though the in-house computers may be of a requisite standard, those at any remove may be not so, which will equal frustration, avoidance, and failure.
Moving around was a little awkward, and problematic - with directives compounding in the system so that the avatar would at times move around quite randomly.
It is obvious that most experiences are tainted by the issue of computer power.
Taking the concept on its own, I ended by thinking that it has tremendous merit. We are visual animals, and the ability to interact in a virtual library - reference interview - being able to view a virtual representation of (at least some of) the collection, to conduct searches - to view exhibitions - especially for those isolated (by time and tide) members, justifies any attempt to include this in any strategies.
Wednesday presented the opportunity to participate in an interactive tutorial conducted by Lyn Hay's alter-ego Lenalotus on the CSU SL island - I wonder that users are restricted to human avatars, why not animals? Too Dr. Moreau-ish perhaps.
Initially I had trouble teleporting to the island, and in the event, wasn't quite sure how it was achieved - which had huge relevance in that having teleported away (successfully) in the tutorial, I couldn't get back, even manually entering the slurl; got there by utilising the world map.
Being able to meet with fellow students was very welcome; DE is an existential existence. There was guidance given for some of the functionalities, zooming in/out on objects, holding them, teleporting, searching for groups and information (incredibly useful - though, with the trouble of re-teleporting, I searched for and found the CSU group, but was unable to utilise this for teleporting. As I'm not sure why this was so, it is hard to pass a concrete judgement on it, suffice to say, that from the perspective of an institution that wants to encourage visitors/users, ease of access is PARAMOUNT).
The benefit of being in a location with others with a shared purpose meant that being able to share perspectives, benefit from their questions &c., added tremendously to the experience.
This want of shared purpose - when I visited other islands - highlighted that for me, such a platform seems to lend itself to directed activities, not merely random socialising. Visiting a library's island for a reference interview, or view resources/exhibitions would, I think, be attractive to the community of interest. That said, no-one at the gym has an avatar, though there are several who are good readers.
I liked SL, but I wonder how successful it will prove to be - especially when there is an issue with requisite computer power, relevant when the most popular devices are not desk-top but hand-held.